New Releases: What upcoming games are you looking forward to?
The brave Brutii front lines knew that if they could fight their way through the Egyptians guarding the walls, the fight would be over. Cautiously, they pushed down the walls inspired by the sight of their enemies slowly, but undeniably backing away.
My Romans got up there via ladders, and the Egyptians started with a couple groups of soldiers on the walls. Most of the towers (except corner ones) have stairwells that, while you can't actually see them, they'll use them to get from the walls to the ground.
Top right you can see, in the far distance, my other wall team beating back yet another Egyptian contingent.
Essentially they should be using the same basic kit that Alexander brought with him from greece.
But for sake of conversation, they do use a phalanx when they've the room. On walls, they're unable.
Just... not when you're trying to enjoy a game, lol.
Historically, that's very important, but for a game, it would be redundant, and players would feel cheated, "Yay, I get to conquer another generic Hellenistic nation. Wheee."
I do realize that it's only a game, and my tongue is firmly in cheek, as I type it, but I DO have to say something because I'm a history geek, and that's how we roll.
But yeah, Macedon, the Greeks, Pontus, and the Seleucid Empire are all very heavily based on phalanxes, which would be why in the screen shot above I have very few cavalry in my invading army. =) Horses + Phalanx = massacre >.<;
I know how it goes I'm a huge history buff too, and war buff. I adore the logic on strategic war, love studying important battles and the strategies used.
I would love to travel the world someday and visit many of the legendary spots of battles... Omaha Beach, Little Boghorn, Yorktown, Chibi, Malta, Jerusalem, Thermopylae... just to name some very few!
@TheTot I must admit, that if I were to play a History-Based RTS or TBS, and they ended up not be able to get a history lesson from it--I would prolly be more than a little disappointed in the game. Potentially robed.
I mean, I suppose that due to the shifts in the player's tactics the enemy forces may change their weapons to accommodate--but then, we start to head into the realm of alternative history. Which is fun in its own right.
However, yeah--this would be a wonderful type of game to consider. But then, I would not consider an Alternative History a real form of History Based game. I mean, and game, where you could have Steam Punk Lincoln face off with the Cybernetic Mogel Hordes kind of removes it from the idea of a "History Game".
That's not really what I had in mind, but more of a what if Persia hadn't conquered Egypt? How would the interior and exterior forces have shaped Egyptian culture and warfare if the old kingdom had survived into the 1st century, what would an authentic Egyptian 1st century military look like?
That sort of thing.
BTW, good to see you posting here again.
I mean, maybe if we mixed in some of the theory of Spore (not what ended up being released btw), some of the concepts of The Sims and Sim City in with most of the current Civilisation code base, we may be able to get something close to that.
It would be nice, if with these sorts of games that are done to explore human nature did not require any sort of requirement of immediate return. I suppose it would be possible to get some of university backing on this, in the categories of art, literature and programming I guess.
However, yes, that would be a wonderful game to play.
But then, I mostly lament, that the state of the art AI of today tends to be scripts that send me questions asking if I need a bigger pen15.